
Blaze Blessing
When defeating an enemy affected by Burn, recover 5% HP
CONDITIONAL EFFECTFind the Mod slot, effect and matching farming location.
Choose a slot and Suffix. The list only shows combinations that work together.
After selecting a slot, you only see Mods and Suffixes that can be used there.

When defeating an enemy affected by Burn, recover 5% HP
CONDITIONAL EFFECT
When triggering Unstable Bomber, automatically refill 10% of your magazine
NO EXTRA CONDITION
Each time Bounce is triggered, its trigger chance +2% (based on the weapon's trigger chance), lasting for 5s and stacking up to 10 times
NO EXTRA CONDITION
The more selectable targets Bounce has, the higher the Bounce DMG, up to +45% (15% per target)
CONDITIONAL EFFECT
Triggering Burn has a 25% chance to grant +1 Burn stack
NO EXTRA CONDITION
After reloading an empty magazine, Fast Gunner trigger chance +100% (based on the weapon's Trigger Chance) for 5s. When Fast Gunner reaches max stacks, the duration is increased by 5s
CONDITIONAL EFFECTCrit Rate +2% and Crit DMG +12%.
Crit Rate +9%.

After triggering Frost Vortex, increases Frost Vortex DMG by +4%, up to 5 stacks, lasting 4s
NO EXTRA CONDITION
Frost Vortex DMG +10%. After triggering a frost construct (Ice Spikes, Ice Missiles, Ice Crystals), Frost Vortex DMG +5% for 6s
NO EXTRA CONDITION
Every hit landed while in Fortress Warfare state will extend the Fortress Warfare effect by 1s, up to 5s
NO EXTRA CONDITION
When Burn is removed, stacks only -50%
NO EXTRA CONDITION
When Fortress Warfare ends, Weapon DMG +10%, Movement Speed +10% for 10s
CONDITIONAL EFFECT
Max Burn stack +2, Burn duration -20%
NO EXTRA CONDITION
When Frost Vortex disappears, restore 10% HP
NO EXTRA CONDITION
Unstable Bomber inflicts stagger on enemies and deals 40% less damage to you
NO EXTRA CONDITION
Marked enemies DMG vs. Metas -20%
NO EXTRA CONDITION
The more Bounces, the higher the damage, up to +45% (7.5% per Bounce)
NO EXTRA CONDITIONWeapon DMG +9%.

After leaving Fortress Warfare, the status will remain for 2s
NO EXTRA CONDITION
When Fast Gunner is active, increase Weakspot DMG for 3s, up to +45%
NO EXTRA CONDITION
For every 1% Crit Rate, Unstable Bomber DMG +0.5%
NO EXTRA CONDITION
When defeating marked enemies, recover 15% HP and 25% Stamina
CONDITIONAL EFFECT
The more parts Shrapnel hits, the higher the Shrapnel DMG. Each part +15%, up to 45%
NO EXTRA CONDITIONFarming locations by scenario and gear slot. Choose a topic.
Each weapon and armor piece has one mod slot. A mod has one core effect and four extra stats. The suffix determines the possible substats.
Mod level unlocks and improves substats. All four substats are open at level 4. The core effect stays at full strength at every level.
A Burn mod needs a Burn weapon. The same rule applies to mask mods. Helmet, top, gloves, pants and shoes mods can be used independently of the weapon keyword.
Always describes a mod without an additional loadout condition. Individual procs can still need hits or the weapon effect. Conditional means an extra requirement such as a kill, reload, low HP or a weakspot hit.
When you obtain a mod you already own at level 17 again, the Shiny chance is 30%. The sixth attempt is guaranteed. Shiny adds the bonus shown on the mod card; extra Shiny duplicates turn into Mod Dust.
Mods are shared by all characters on your account. Weekly and monthly rewards can also have account-wide limits.
| Slot | Manibus / Evolution’s Call | Way of Winter |
|---|---|---|
| Helmet | Silo ALPHA | Silo Taurus |
| Mask | Silo EX1 | Silo EX1 [-1.4] |
| Top | Silo THETA | Silo PSI [+0.5] |
| Gloves | Silo SIGMA | Silo Delta |
| Pants | Silo PSI | Silo PSI [+0.5] |
| Shoes | Silo PHI | Silo Delta |
| Mechanic | Manibus / Evolution’s Call | Way of Winter |
|---|---|---|
| Burn | Ravenous Hunter | Entropic Treant |
| Frost Vortex | Ravenous Hunter | Secret Servitor |
| Power Surge | Treant | Secret Servitor |
| Unstable Bomber | Treant | Secret Servitor |
| Shrapnel | Shadow Hound | Forsaken Giant |
| Fast Gunner | Arachsiam | Forsaken Giant |
| The Bull's Eye | Arachsiam | Forsaken Giant |
| Fortress Warfare | Arachsiam | Entropic Treant |
| Bounce | Shadow Hound | Entropic Treant |
The Manibus mapping also applies to Evolution’s Call. In Prismverse on Normal, ALPHA and THETA swap helmet and top drops.
Ravenous Hunter, Secret Servitor and Silo Delta drop at most Epic mods on Normal; Hard and higher can drop Legendary mods.
Nightmare Silos drop higher-level Legendary mods. The weekly first clear gives three Legendary mods at levels 12–17 for that slot, once per account.
LEA Research Lab provides various armor and weapon mods; Zone of Haze fills that role in Way of Winter. Endless Dream also offers Light Dreamers and Dream Zone Invasion for armor except masks, plus Deep Dreamers for weapons and masks.
Standard armor suffixes: the corresponding slot’s Silo, plus Gear Crates, raid selection crates and matching Mod Dust crates. Endless Dream also has Light Dreamers and Dream Zone Invasion, excluding masks.
General armor mods come from Stronghold Gear Crates. Gloves and pants can also roll Melee there.
Matching Public Crisis events, Close Encounter: Manibus and Keyword crates. Way of Winter also has Chaosweavers and Extreme Weather crates. Endless Dream adds Eternal Dreamers and Manibus, the Nightmare. Check scenario, difficulty and reward tier.
Manibus: The Prime War. Way of Winter: home raids. Endless Dream: Manibus, the Creepling. Also available from Mod Dust shop Resonance crates.
This suffix is called Battle on the mod. Prismverse: Close Encounter: Manibus, matching Public Crisis events, Nisa crates and Nisa’s shop. Also from Mod Dust shop Resistance crates. No Deviant Energy version.
During the Blood Moon of the Lunar Revelry Vision: Shadow Lords and Blood Moon chests in towns. Only while the corresponding Vision is active.
The same seasonal sources as Lunar, but for helmet and gloves.
Gravity Integrator, Star Advent crates, airdrops, Abyssal Cores and Riftwalker. Aero is available for gloves and pants.
The same Gravity Abyss sources, but for pants and shoes.
Visional Pollution Zones: exploration rewards and large event chests; also Region Boss leaders. Each leader drops one of the three suffixes.
Seasonal suffixes can also come in Deviant Energy versions. Slots and sources remain the same; Resistance is excluded.
Eligible rewards since the last level-17 crate are counted. The chance rises slowly at first; around hit 80 it is about 1%. The crate is guaranteed by hit 140. One crate per account per week; unused weeks bank up to five.
An eligible clear, kill or chest counts as a reward roll. More damage or more hands in the same Manibus event do not add rolls. Some activities explicitly award two or four hits.
Many sources also have a hidden daily counter. A proc typically takes about 1,000 eligible rolls; this is not a fixed guarantee. Available capacity can bank up to five crates, with one more allowance added each day.
For Public Crisis, the level-17 roll requires the highest reward tier of the High Risk version. Fatal Signal calls that version Critical. Purchased crates never count as pity hits.
| Activity | Rolls | Condition |
|---|---|---|
| Silo Pro or Nightmare | 1 | For the corresponding mod slot; EX1 for weapon/mask. |
| Silo Delta Pro or Nightmare | 2 | One roll for gloves and one for shoes. |
| Deep Dreamer level 60+ | 1 | Endless Dream |
| Light Dreamer / Dream Zone Invasion level 60+ | 1 | Endless Dream |
| Eternal Dreamer level 60+ | 1 | Full reward. Endless Dream |
| Manibus, the Nightmare | 1 | Full reward. Endless Dream |
| Manibus, the Creepling level 60+ | 1 | Endless Dream |
| Large Visional Pollution Zone event chest | 2 | Weekly counter only. |
| Region Boss leader level 55+ | 1 | |
| Gravity Integrator reaching at least 194 m | 4 | Top reward tier; Secret Servitor must be defeated. Maximum height 200 m. |
| Riftwalker with personal damage goal reached | 1 | |
| Rift Hard, wave 10 | 1 | Anniversary event |
| Full raid clear | 1 | LEA: Mother of Life, not Dr. Mannheim; alternatively Zone of Haze. In other scenarios these raids do not give a level-17 roll. Endless Dream |
| Prime War Pro, Nightmare or Apocalyptic | 1 | End crate at rating tier II or III. Tier I, Easy and Hard do not give a level-17 roll. Manibus |
| Home raid Pro | 1 | Mid or top reward. Weekly counter: Resonance; hidden daily counter: Resistance. The same raid counts only once. Way of Winter |
The mod collection rewards the summed levels of all mod versions for a slot or weapon mod type. One-time selection crates give levels 10, 13, 15 and 17, followed by a Shiny crate. The last step requires every version at level 15; examples: helmet total 1,335, one weapon mod type 300. Vision and Keyword suffixes can be selected.
| Crate | Level |
|---|---|
| I | 1–9 |
| II | 5–12 |
| Vault I | 7–15 |
| Vault II | 8–17 |
| Nightmare | 9–17 |
| First Clear | 12–17 |
| Legendary selection | 17–17 |
Once every 30 days, the account can claim a level-17 crate and a random armor Shiny crate. The limit is shared by all characters and scenarios. Minimum level 20; join before the Rest period. Scenario rating starts at zero on joining and stops when the server becomes permanent.
| Scenario | Level-17 crate | Shiny crate |
|---|---|---|
| Manibus | 350 | 500 |
| Endless Dream | 350 | 500 |
| Evolution's Call | 240 | 300 |
| Prismverse's Clash | 240 | 300 |
| Way of Winter | 160 | 300 |
| RaidZone | 160 | 300 |
| Deviation: Survive, Capture, Preserve | 333 | 999 |
On permanent servers, the Monthly Challenge replaces scenario rating: 12 tasks, 1,700 points in total. Objective 1 is at 200, the level-17 crate at 800 and the Shiny crate at 1,300 points. Permanent Evolution’s Call and Prismverse servers do not have this Monthly Challenge.
Lv 17 crate at 350 rating, Shiny at 500. - The Prime War Easy clear: 1 (max 50) - The Prime War Hard clear: 2 (max 50) - The Prime War Pro clear: 5 (no limit) - Pro clear with match score 3,700+: 8 extra (max 20 times) - Manibus kill: 3 (max 50)
Lv 17 crate at 350 rating, Shiny at 500. - Light Dreamer kill: 1 (max 200) - Deep Dreamer kill: 2 (max 100) - Eternal Dreamer kill: 3 (no limit)
Lv 17 crate at 240 rating, Shiny at 300. - Stronghold Conquest win with over 30,000 personal points: 20 (no limit) - Player defeated in Stronghold Conquest: 3 (max 70)
Lv 17 crate at 240 rating, Shiny at 300. - Every 50 Prism Energy in Faction War: 25 (no limit) - Player kill: 3 (max 50)
Lv 17 crate at 160 rating, Shiny at 300. - Ice Chaosweaver kill: 5 (no limit) - Fire Chaosweaver kill: 5 (no limit) - Entropy's Heart submitted: 1 (max 200)
Lv 17 crate at 160 rating, Shiny at 300. - Red card room opened with an Advanced Supply Card: 5 (no limit) - Enemy Territory Terminal destroyed: 3 (max 30) - Player kill: 2 (max 50)
Lv 17 crate at 333 rating, Shiny at 999. - Deviation League win: 2 (no limit) - Capture a Deviation with Value 3+: 1 (max 50) - First time reaching a Peak Duel rank: Silver 10, Gold 20, Platinum 40, Pearl 80, Master 160, King 320 Value: every Deviation has a base of 1, 5 or 10 (H37 is 5, Rebecca is 10). Its Skill rating and Activity rating each add points: rating 1 adds 0, rating 2 or 3 adds 1, rating 4 adds 2, rating 5 adds 3. It also gets 3 more for every 10 levels starting at Lv 11. Base 5 and 10 Deviations always count. A base 1 Deviation needs 2+ points from ratings, like Skill 4, or Skill 3 and Activity 3.
No rating here. Do the Monthly Challenge instead (Scenario Challenge tab). It has 12 tasks worth 1,700 points in total. - 200 points: Objective 1 - 800 points: Objective 2 (Lv 17 crate) - 1,300 points: Objective 3 (Shiny crate) Evolution's Call and Prismverse's Clash permanent servers have no Monthly Challenge, so you can't get the Lv 17 or Shiny crate there.
800 points in total: - Clear any Securement Silo on Nightmare 5 times: 200 - Use 30,000 Starchrom: 100 - Get 30,000 Starchrom: 100 - Get 20,000 Gravity Crystals: 150 - Defeat 5 Riftwalkers: 150 - Get 5,000 Mod Dust: 100
Another 900 points on top of the shared tasks: - Clear The Prime War on Pro 20 times: 200 - Clear The Prime War on Pro 5 times with match score 2,000+: 200 - Deal 2,000,000 damage to Manibus: 200 - Complete any High Risk Public Crisis 20 times: 100 - Capture 3 Deviations with Skill and Activity rating 4+: 100 - Raise 5 Grade S animals: 100
Another 900 points on top of the shared tasks: - Submit 100 Chaosium Hearts: 200 - Defeat 30 Chaosweavers: 200 - Complete 5 Gravity Integrator runs: 200 - Complete 3 Personal Thermal Tower Defenses: 100 - Cool and gather 100 Hot Rock Ore: 100 - Forge 500 Chaosium in the furnace: 100
Another 900 points on top of the shared tasks: - Defeat 30 Eternal Dreamers: 200 - Get 200 Nightmare Light Sources in Nightmare - Evernight: 200 - Eliminate Deep Dream Tentacles in Dream Zone Invasion 7 times: 200 - Complete any High Risk Public Crisis 20 times: 100 - Build 10 defensive installations in the Dream Zone: 100 - Feed 200 Wakeful Sand into the Dream Door: 100
Its own 12 tasks, 1,700 points in total: - Win 50 Deviation League matches: 200 - Win 10 arena matches with 3 Grade S Deviations: 200 - Deal 50,000 damage with Deviations and win in one League match: 200 - Defeat 40 enemies with Deviations: 200 - Cast Deviation Psi skills manually 150 times: 100 - Capture 50 Deviations with Value 3+: 100 - Do 50 Deviation fusions: 100 - Use 30,000 Starchrom: 100 - Get 30,000 Starchrom: 100 - Get 20,000 Gravity Crystals: 150 - Complete 5 Gravity Integrator runs: 150 - Get 5,000 Mod Dust: 100
| Vendor | Item | Price | Limit / availability |
|---|---|---|---|
| Mod Dust | Slot crate, levels 6–17 | 200 Mod Dust | 100 per week |
| Mod Dust | Keyword, Resonance, Resistance or Non-Keyword crate, levels 6–17 | 200 Mod Dust | 100 per week |
| Mod Dust | Slot crate, levels 8–17 | 800 Mod Dust | 50 per week |
| Mod Dust | Keyword, Resonance, Resistance or Non-Keyword crate, levels 8–17 | 800 Mod Dust | 50 per week |
| Mod Dust | Slot crate, levels 9–17 | 5000 Mod Dust | 30 per week |
| Mod Dust | Keyword, Resonance, Resistance or Non-Keyword crate, levels 9–17 | 5000 Mod Dust | 30 per week |
| Mod Dust | Mod Selection Crate: choose slot and mod, levels 9–17 | 6000 Mod Dust | 10 per week |
| Mod Dust | Mod Compensation Chest: random mod, levels 14–17 | 100 Special Module Dust | No limit |
| Stellar Planula Merchant | Non-Keyword Selection Crate Vault II, levels 8–17 | 10 Stellar Planula | 50 per season Planula comes from Rift Anchors, Close Encounter: Manibus and Riftwalker crates. |
| Miss Memory | Non-Keyword Selection Crate Vault II, levels 8–17 | 100 Reality Fragments | 20 per season Miss Memory roams the Dream Zone. |
| Nisa | Small Resistance crate (Battle) | 500 Sproutlets | No limit |
| Nisa | Large Resistance crate (Battle) | 1000 Sproutlets | No limit |
| Nisa | Slot crate Vault I | 200 Sproutlets | 20 per season |
| Visional Shop | Mirror, Wild or Phantasmal crate, levels 8–17 | 300 Gravity Crystal | 50 per week Only while the corresponding Vision shop is active. The listed closing date is approximately 22 Nov 2026. |
| Visional Shop | Downstar/Aero Selection Crate, levels 9–17 | 1 Abyssal Essence | 100 per month Only while the corresponding Vision shop is active. The listed closing date is approximately 22 Nov 2026. |
| Visional Shop | Random Downstar/Aero Shiny Mod | 15 Abyssal Essence | 2 once per character; 2 per month |
| Visional Shop | Lunar or Crescent crate, levels 8–17 | 500 Vision currency | 50 per week Only during Lunar Revelry; not active in the listed schedule. |
Weapon Mods, Armor Mods, Keyword Suffixes, Event Suffixes and matching sources.